I am currently trying to port my OpenGL application to Android and am stuck on how to import and build GLM http://glm.g-truc.net/ properly. I have no trouble using GLM in standard C++ apps, however I am pretty new to the NDK. I have tried all other solutions posted around the web with no luck. Here is what I have so far:
I am using the latest version of GLM (0.9.4)
My .cpp file contains:
My Android.mk file looks like:
LOCAL_PATH:= $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := libgl2jni LOCAL_CFLAGS := -Werror LOCAL_SRC_FILES := gl_code.cpp LOCAL_LDLIBS := -llog -lGLESv2 APP_STL := gnustl_static LOCAL_C_INCLUDES += \Development\OpenGL\glm-0.9.4.0\ include $(BUILD_SHARED_LIBRARY)
**\Development\OpenGL\glm-0.4.0** is the location of the GLM files on my C drive
Upon building, I receive this error:
In file included from jni/gl_code.cpp:28:0, \Development\OpenGL\glm-0.94.0\glm\glm.hpp:86:18: fatal error: limits: No such file or directory
This resembles codemonkey’s problem https://gamedev.stackexchange.com/questions/47128/android-ndk-build-cant-find-glm-headers where the ‘APP_STL := gnustl_static’ was suggested.
It appears that my source files are correctly setup, however there is some sort of compiler problem that I cannot identify. Any help is greatly appreciated!
Sam Hocevar’s answer to codemonkeys problem is correct. it’s not glm that’s the problem. It’s the “limits” header file used by glm that’s the problem.
If Sam’s answer does not solve your problem, try changing the toolchain to an earlier version by adding the following to your Application.mk file:
And make sure that the STL includes for your project in Eclipse correspond with the toolchain.
Go to project->properties->C/C++ General->Paths and Symbols
make sure the following directories are included:
EDIT : these are only examples; make sure you use the correct platform and abi
/Path/To/NDK/sources/platforms/android-9/arch-arm/usr/include /Path/To/NDK/sources/cxx-stl/gnu-libstdc++/4.4.3/include /Path/To/NDK/sources/cxx-stl/gnu-libstdc++/4.4.3/libs/armeabi-v7a/include
EDIT : remark on first directory removed; seems glm looks for the limits file provided by the current stl implementation
Answered By – Erik
Answer Checked By – David Marino (Easybugfix Volunteer)