Well I have a device which supports OpenGl ES 2.0 (HTC Desire), and of course deploy app on device much faster than on emulator. Default android emulator does not support 2.0, androidX86 project and similar androbox project does not support native code (NDK) so even Hello-Jni crash on them (all samples works fine on standart AVD except Hello-GL2 sample ofc), don’t know supports they a OpenGL ES 2.0 or not, please tell me.
So if there is a development in native way (NDK) with OpenGl 2.0 support – how is possible to test app without device?
Update: As correctly stated by a StackOverflow user, the android emulator now supports OpenGL ES 2.0 (Feb 2017)
As stated by Google itself, in the official Android documentation, the Android emulator does not support yet the OpenGL ES 2.0 features.
Please refer to this official document.
I hope this answers your question.
For OpenGles20 emulator you can use GenyMotion
Answered By – Maurizio Benedetti
Answer Checked By – Gilberto Lyons (Easybugfix Admin)